Real-World Flash Game Development

Real-World Flash Game Development
Author :
Publisher : Taylor & Francis
Total Pages : 434
Release :
ISBN-10 : 9781136136931
ISBN-13 : 1136136932
Rating : 4/5 (31 Downloads)

Book Synopsis Real-World Flash Game Development by : Christopher Griffith

Download or read book Real-World Flash Game Development written by Christopher Griffith and published by Taylor & Francis. This book was released on 2012-11-12 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.


Real-World Flash Game Development Related Books

Real-World Flash Game Development
Language: en
Pages: 369
Authors: Christopher Griffith
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusabili
Real-World Flash Game Development
Language: en
Pages: 434
Authors: Christopher Griffith
Categories: Computers
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash devel
Box2d for Flash Games
Language: en
Pages: 274
Authors: Emanuele Feronato
Categories: Computers
Type: BOOK - Published: 2012-11-23 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the
The Art of Game Design
Language: en
Pages: 604
Authors: Jesse Schell
Categories: Computers
Type: BOOK - Published: 2014-11-06 - Publisher: CRC Press

DOWNLOAD EBOOK

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design
Beginning Game Programming with Flash
Language: en
Pages: 0
Authors: Lakshmi Prayaga
Categories: Computer animation
Type: BOOK - Published: 2008 - Publisher: Course Technology

DOWNLOAD EBOOK

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for yo