Real-World Flash Game Development

Real-World Flash Game Development
Author :
Publisher : Taylor & Francis
Total Pages : 369
Release :
ISBN-10 : 9781136137013
ISBN-13 : 1136137017
Rating : 4/5 (13 Downloads)

Book Synopsis Real-World Flash Game Development by : Christopher Griffith

Download or read book Real-World Flash Game Development written by Christopher Griffith and published by Taylor & Francis. This book was released on 2012-11-12 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.


Real-World Flash Game Development Related Books

Real-World Flash Game Development
Language: en
Pages: 369
Authors: Christopher Griffith
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusabili
Real-World Flash Game Development
Language: en
Pages: 434
Authors: Christopher Griffith
Categories: Computers
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash devel
Flash Advertising
Language: en
Pages: 290
Authors: Jason Fincanon
Categories: Computers
Type: BOOK - Published: 2012-10-12 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Create awe-inspiring, mind-blowing Flash ads, microsites, advergames, and branded applications that engage consumers and demonstrate their worth to clients. Cre
Box2d for Flash Games
Language: en
Pages: 274
Authors: Emanuele Feronato
Categories: Computers
Type: BOOK - Published: 2012-11-23 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the
Foundation Game Design with Flash
Language: en
Pages: 602
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2009-07-21 - Publisher: Apress

DOWNLOAD EBOOK

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than