Neo-Simulation and Gaming Toward Active Learning

Neo-Simulation and Gaming Toward Active Learning
Author :
Publisher : Springer Nature
Total Pages : 557
Release :
ISBN-10 : 9789811380396
ISBN-13 : 9811380392
Rating : 4/5 (96 Downloads)

Book Synopsis Neo-Simulation and Gaming Toward Active Learning by : Ryoju Hamada

Download or read book Neo-Simulation and Gaming Toward Active Learning written by Ryoju Hamada and published by Springer Nature. This book was released on 2019-10-08 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.


Neo-Simulation and Gaming Toward Active Learning Related Books

Neo-Simulation and Gaming Toward Active Learning
Language: en
Pages: 557
Authors: Ryoju Hamada
Categories: Political Science
Type: BOOK - Published: 2019-10-08 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to init
Simulation and Gaming for Social Design
Language: en
Pages: 309
Authors: Toshiyuki Kaneda
Categories: Business & Economics
Type: BOOK - Published: 2022-01-03 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including ga
Gaming, Simulation and Innovations: Challenges and Opportunities
Language: en
Pages: 305
Authors: Upinder Dhar
Categories: Computers
Type: BOOK - Published: 2022-07-26 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during
Gaming as a Cultural Commons
Language: en
Pages: 199
Authors: Toshiko Kikkawa
Categories: Mathematics
Type: BOOK - Published: 2022-04-23 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic
Active Learning in Political Science for a Post-Pandemic World
Language: en
Pages: 164
Authors: Jeffrey S. Lantis
Categories: Political Science
Type: BOOK - Published: 2022-02-24 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book features valuable conversations about how COVID-19 has changed how we teach and even who we are as instructors in political science. This project devo