Introduction to Game Programming: Using C# and Unity 3D

Introduction to Game Programming: Using C# and Unity 3D
Author :
Publisher : Noorcon Inc.
Total Pages : 279
Release :
ISBN-10 : 9780997148435
ISBN-13 : 0997148438
Rating : 4/5 (35 Downloads)

Book Synopsis Introduction to Game Programming: Using C# and Unity 3D by : Vahé Karamian

Download or read book Introduction to Game Programming: Using C# and Unity 3D written by Vahé Karamian and published by Noorcon Inc.. This book was released on 2024-01-22 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has its origins in a confluence of compelling factors. First and foremost, its primary mission is to serve as an inaugural stepping stone into the realm of computer science, with a particular emphasis on the captivating world of game programming. Secondly, it aspires to ignite and nurture the passions of individuals within the sphere of computer science. The book is tailor-made for a specific audience, presuming that its readers harbor a genuine enthusiasm for the study of computer science, particularly in the context of game design and development. We also want you to know that our readers are proactive, having the intrinsic drive to delve deeper into the subject matter independently. This book caters to programmers and artists alike. While a wealth of literature specifically targeting the artistic facets of game development is available, the book is dedicated to those seeking to breathe life into these visually stunning artistic elements. It's a tribute to the enchanting and magical aspect of the entire process—a tribute to the code warrior. Given the vast expanse and intricacy of the topics discussed within this book, it is an unattainable feat to cover every facet comprehensively in a single volume. Bearing that this book serves as an introductory guide to the subject, the initial chapters offer a foundation universally applicable to computer science. The book's subsequent sections pivot towards an in-depth exploration of game mechanics and the art of crafting computer games. Few subjects possess the inherent allure that game design and development do. As we look to the future, it becomes evident that Virtual Reality and Augmented Reality will revolutionize the landscape of Human-Computer Interaction in the coming years. This book equips you with the fundamental building blocks, paving the way for a journey into the future, where you'll shape the course of this exciting and transformative domain.


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