Game Mechanics

Game Mechanics
Author :
Publisher : New Riders
Total Pages : 442
Release :
ISBN-10 : 9780132946681
ISBN-13 : 0132946688
Rating : 4/5 (81 Downloads)

Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.


Game Mechanics Related Books

Game Mechanics
Language: en
Pages: 442
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2012-06-18 - Publisher: New Riders

DOWNLOAD EBOOK

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prot
Practical Game Design
Language: en
Pages: 464
Authors: Adam Kramarzewski
Categories: Computers
Type: BOOK - Published: 2018-04-19 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a
Games and Rules
Language: en
Pages: 323
Authors: Beat Suter
Categories: Social Science
Type: BOOK - Published: 2019-03-31 - Publisher: transcript Verlag

DOWNLOAD EBOOK

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivatio
Rules of Play
Language: en
Pages: 680
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

DOWNLOAD EBOOK

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Gamification at Work
Language: en
Pages: 168
Authors: Janaki Mythily Kumar
Categories: Computers
Type: BOOK - Published: 2013 - Publisher:

DOWNLOAD EBOOK

Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organi