Creating Games with Unreal Engine, Substance Painter, & Maya

Creating Games with Unreal Engine, Substance Painter, & Maya
Author :
Publisher : CRC Press
Total Pages : 827
Release :
ISBN-10 : 9781000281743
ISBN-13 : 1000281744
Rating : 4/5 (43 Downloads)

Book Synopsis Creating Games with Unreal Engine, Substance Painter, & Maya by : Kassandra Arevalo

Download or read book Creating Games with Unreal Engine, Substance Painter, & Maya written by Kassandra Arevalo and published by CRC Press. This book was released on 2021-01-11 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.


Creating Games with Unreal Engine, Substance Painter, & Maya Related Books

Creating Games with Unreal Engine, Substance Painter, & Maya
Language: en
Pages: 827
Authors: Kassandra Arevalo
Categories: Computers
Type: BOOK - Published: 2021-01-11 - Publisher: CRC Press

DOWNLOAD EBOOK

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of M
Creating Games with Unity, Substance Painter, & Maya
Language: en
Pages: 769
Authors: Jingtian Li
Categories: Computers
Type: BOOK - Published: 2021-01-11 - Publisher: CRC Press

DOWNLOAD EBOOK

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substan
375 Online Business Ideas
Language: en
Pages: 1304
Authors: Prabhu TL
Categories: Biography & Autobiography
Type: BOOK - Published: 2024-04-03 - Publisher: NestFame Creations Pvt Ltd.

DOWNLOAD EBOOK

In today's digital age, the opportunities for starting and growing a successful online business are abundant. From e-commerce stores and digital services to con
365 Online Ventures Unleashed
Language: en
Pages: 1281
Authors: Prabhu TL
Categories: Business & Economics
Type: BOOK - Published: 2024-03-23 - Publisher: NestFame Creations Pvt Ltd.

DOWNLOAD EBOOK

Are you ready to revolutionize your approach to making money online? Look no further! With an arsenal of 365 dynamic strategies meticulously crafted to suit eve
Beginning PBR Texturing
Language: en
Pages: 270
Authors: Abhishek Kumar
Categories: Computers
Type: BOOK - Published: 2020-05-20 - Publisher: Apress

DOWNLOAD EBOOK

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with var