Autodesk 3ds Max 2021 MCG Help
Author | : Serdar Hakan DÜZGÖREN |
Publisher | : Serdar Hakan DÜZGÖREN |
Total Pages | : 98 |
Release | : |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
Download or read book Autodesk 3ds Max 2021 MCG Help written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Started This section provides several tutorials to help you learn Max Creation Graph. The first three tutorials walk you through creating basic components in MCG: Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds Max. Creating a compound, a graph that can be packaged and used as a single node in other graphs. In this way you can modularize functionality, and "hide" complexity in graphs. Creating a package, a tool or compound packaged in a way that it can be distributed to other 3ds Max users. Additional tutorials then go into more detail about specific types of MCG graphs, such as modifiers and geometry. Creating a Tool This topic walks through using Max Creation Graph (MCG) to design a simple tool - a component such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will create a graph that produces geometry, an icosahedron. 1. Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max Creation Graph editor consists of a menu bar and five windows: The main graph window, the Operator Depot, the View Navigator, the Node Properties, and the Message Log. 2. In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron Mesh Primitive. Drag this node into the graph editor window.