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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from th
Handbook of Research on Serious Games as Educational, Business and Research Tools
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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Mixed Reality and Gamification for Cultural Heritage
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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, rece