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Two Bit Circus and the Future of Entertainment
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Pages: 63
Authors: Elise Lemle
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Type: BOOK - Published: 2015-12-09 - Publisher: Springer

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This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. T
Handbook of Research on the Global Impacts and Roles of Immersive Media
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Authors: Morie, Jacquelyn Ford
Categories: Social Science
Type: BOOK - Published: 2019-12-06 - Publisher: IGI Global

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The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human exp
HCI in Games: Serious and Immersive Games
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Authors: Xiaowen Fang
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Type: BOOK - Published: 2021-07-03 - Publisher: Springer Nature

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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as par
The Out-of-Home Immersive Entertainment Frontier
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Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. T
Truevine
Language: en
Pages: 496
Authors: Beth Macy
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Type: BOOK - Published: 2016-10-18 - Publisher: Little, Brown

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The true story of two African-American brothers who were kidnapped and displayed as circus freaks, and whose mother endured a 28-year struggle to get them back.