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Making 8-bit Arcade Games in C
Language: en
Pages: 228
Authors: Steven Hugg
Categories: Computers
Type: BOOK - Published: 2017-04-26 - Publisher: Puzzling Plans LLC

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With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C pro
Making Games for the NES
Language: en
Pages: 244
Authors: Steven Hugg
Categories: Computers
Type: BOOK - Published: 2019-08-08 - Publisher: Puzzling Plans LLC

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Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play b
Distributed Perception
Language: en
Pages: 273
Authors: Natasha Lushetich
Categories: Social Science
Type: BOOK - Published: 2021-12-29 - Publisher: Routledge

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Who, what, and where perceives, and how? What are the sedimentations, inscriptions, and axiologies of animal, human, and machinic perception/s? What are their p
Designing Video Game Hardware in Verilog
Language: en
Pages: 217
Authors: Steven Hugg
Categories: Technology & Engineering
Type: BOOK - Published: 2018-12-15 - Publisher: Puzzling Plans LLC

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This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into the
Making Games for the Atari 2600
Language: en
Pages: 263
Authors: Steven Hugg
Categories: Computers
Type: BOOK - Published: 2016-12-22 - Publisher: Puzzling Plans LLC

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The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cy