Gamification in Learning and Education

Gamification in Learning and Education
Author :
Publisher : Springer
Total Pages : 164
Release :
ISBN-10 : 9783319472836
ISBN-13 : 3319472836
Rating : 4/5 (36 Downloads)

Book Synopsis Gamification in Learning and Education by : Sangkyun Kim

Download or read book Gamification in Learning and Education written by Sangkyun Kim and published by Springer. This book was released on 2017-09-19 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


Gamification in Learning and Education Related Books

Gamification in Learning and Education
Language: en
Pages: 164
Authors: Sangkyun Kim
Categories: Education
Type: BOOK - Published: 2017-09-19 - Publisher: Springer

DOWNLOAD EBOOK

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
Culturally Responsive Teaching
Language: en
Pages: 321
Authors: Geneva Gay
Categories: Education
Type: BOOK - Published: 2010 - Publisher: Teachers College Press

DOWNLOAD EBOOK

The achievement of students of color continues to be disproportionately low at all levels of education. More than ever, Geneva Gay's foundational book on cultur
Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Language: en
Pages: 205
Authors: Costello, Robert
Categories: Education
Type: BOOK - Published: 2020-04-10 - Publisher: IGI Global

DOWNLOAD EBOOK

A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learnin
Gamify Your Classroom
Language: en
Pages: 0
Authors: Matthew Farber
Categories: Educational games
Type: BOOK - Published: 2014 - Publisher: New Literacies and Digital Epistemologies

DOWNLOAD EBOOK

This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggreg
IT Through Experiential Learning
Language: en
Pages: 108
Authors: Shreekant W Shiralkar
Categories: Computers
Type: BOOK - Published: 2016-11-18 - Publisher: Apress

DOWNLOAD EBOOK

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to you