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User-Centric Studies in Game Translation and Accessibility
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Type: BOOK - Published: 2024-11-05 - Publisher: Taylor & Francis

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This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding
English Classics in Audiovisual Translation
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Authors: Irene Ranzato
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This collection explores the translation of dialogue from the adaptations of literary classics across audiovisual media, engaging with the question of what make
Game Localization
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Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as a
Audiovisual Translation and Media Accessibility at the Crossroads
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This third volume in the Media for All series offers a diverse selection of articles which bear testimony to the vigour and versatility of research and developm
Translation and Localisation in Video Games
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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a