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With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of softwar
Creative Tools and the Softwarization of Cultural Production
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This book explores how creativity is increasingly designed, marketed, and produced with digital products and services — a process referred to as softwarizatio
Enacting Platforms
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An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framewor
Artificial Intelligence and Playable Media
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This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From
Transient Images
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In this probing study, Eric Freedman focuses on what images from photography, mobile communications, and the Internet reveal about looking. Exploring subjectivi