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The Aesthetic of Play
Language: en
Pages: 335
Authors: Brian Upton
Categories: Games & Activities
Type: BOOK - Published: 2021-02-02 - Publisher: MIT Press

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A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not
Situational Game Design
Language: en
Pages: 129
Authors: Brian Upton
Categories: Computers
Type: BOOK - Published: 2017-10-31 - Publisher: CRC Press

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Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situationa
Games
Language: en
Pages: 253
Authors: C. Thi Nguyen
Categories: Games & Activities
Type: BOOK - Published: 2020 - Publisher:

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Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game d
Works of Game
Language: en
Pages: 157
Authors: John Sharp
Categories: Games & Activities
Type: BOOK - Published: 2015-03-06 - Publisher: MIT Press

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An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have
Aesthetic Theory and the Video Game
Language: en
Pages: 0
Authors: Graeme Kirkpatrick
Categories: Social Science
Type: BOOK - Published: 2011-11-15 - Publisher: Manchester University Press

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This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular